Here, Pokémon like Zubat and Clefairy appear. Paras, a Grass-type, is particularly valuable for players who chose Charmander.
Paras is essential for its ability to learn Stun Spore at level 13, making it strong against Misty's Starmie in Cerulean City. If you ha ven't caught Pikachu in Viridian Forest, consider raising Paras.
Mt. Moon 2
Mt. Moon is filled with Team Rocket members. Be cautious about battles with trainers as the levels are higher, and focus on leveling up your Pokémon while managing HP.
In the depths of Mt. Moon, the "Super Nerd" gives you a fossil if you defeat him. Which fossil to choose?
If you plan to evolve it, Omanyte restored from the "Dome Fossil" is recommended. Omanyte has stable high stats, especially after evolution, and its Water-type becoming a special attack in the first-generation setup makes it an excellent choice.
This city offers access to the second gym, and for Fire-type Charmander, you need to raise other Pokémon.
Oddish and Bellsprout are strong against Water-types but consider the efficient Pikachu found in Viridian Forest.
Ha ving caught Paras in Mt. Moon, paralyzing Starmie in Cerulean City makes the battle easier.
Cerulean City Gym Leader Misty's Battle
★ Staryu Lv18
★ Starmie Lv21
vs. Misty's Battle
Misty uses Water-type Pokémon, with only two weaknesses. Starmie, in particular, has high speed, and even Charmeleon, after evolving from Charmander, risks being knocked out by a Water-type move if used first.
Raising Caterpie or Metapod to their final evolution, Butterfree or Beedrill, and using "String Shot" to decrease Starmie's speed before hitting it with Pikachu's "Thunder Shock" provides a stable strategy.
Starmie is weak when paralyzed, and lowering its speed with "String Shot" gives a significant advantage.
Cerulean City 2
After defeating the gym leader, cross the northern bridge and head to Bill's house. With many trainers around, it's an opportunity to gain experience for your Pokémon.
Consider raising at least one Pokémon to cover your team's weaknesses against opposing types.
Receive the "Boat Ticket" from Masaki. While you're at it, take a look at Eevee's evolution options in the house.
Cerulean City 3
Enter the house to the east of the city and pass through. Battle Team Rocket in the back to receive TM28.
TM28 is "Dig," a Ground-type move with a power of 100 and the highest physical attack str ength.
If Charmander or Squirtle, and their evolutions, learn this move, it will make your journey ahead much smoother.
Head south and enter the "Diglett's Ca ve" through the gate.
For players who chose Charmander or Squirtle:
Raising them makes the Cerulean City Gym easier to handle. During this time, Electric-type Pokémon are often fast, making Diglett a solid choice for Squirtle to counter them.
Choosing Charmander means Charizard will ha ve firepower, but it will be more resistant during the gym battles even as Charizard.
In the house next to the Pokémon Center, you'll receive the Old Rod. While it only catches Magikarp, you can either train its speed or evolve it into Gyarados.
For those who want to use Magikarp despite losing to the ones sold near the Pokémon Center at the entrance to Mt. Moon.
While on the ship, there's an opportunity to train your Pokémon. Particularly, raising Bulbasaur, Charmander, Squirtle, Pikachu, or Diglett is worthwhile.
Inside the ship, you can obtain TM08 and TM44. In particular, "Rest" is powerful, and ha ving just one "Awakening" is equivalent to a "Full Heal."
Teaching this move to Bulbasaur or Articuno will provide an advantage in future battles.
SS Anne 2
When moving to the captain's room, you'll battle your rival. Due to level differences, you can overpower the rival without worrying about matchups. Defeat the rival's Pokémon, head to the captain's room, and receive the HM "Cut."
Vermilion City 2
After lea ving SS Anne, go to Vermilion Gym.
Note about "Cut"
"Cut" is a crucial move in the first-generation Pokémon games. Catch a wild Pokémon first and then teach it "Cut" before challenging Vermilion Gym.